Lakes and mountains.
First take on big environments! In this first attempt, it was possible to change some ways of working with Blender but mainly to understand better how proxy works and implement a more optimized way to model scenarios like this, something essential in large spaces like big environments example: mountains, lakes and forests. The textures can be improved, and there will definitely be better mapping in the area around the lake, but the overall environment looks rich and scenic, especially with post-processing.

Final render with post

Reference images

Final image non processed

Noisy image

Mist

Normal

UV

Denoising normal

Depth

Denoising depth