Abandoned Temple

Applying scatter add-ons to vegetation and other objects within the scene, this take was inspired by ancient abandoned temples in forests and ancient ruins of great empires. This project required a lot of graphic processing and optimizations within the software, such as using proxy, instances, and other artifices to make the vertex count and reflections, mainly from atmospheric volumetry, smaller and more efficient. The respective temples showed in the image was modelled specifically for this project, a low poly count with high detailed texture sourced from Fab (Quixel).

Note:

Software: Blender

Render: Cycles

Post-Processing: Photoshop

Textures: FAB and Polyhaven

Scatter add-on: Gscatter (free software)

This environment was made using free assets from free libraries online.

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Lake and mountains